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Character Name:
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Status: |
Bottom
of pecking order. Zanni is that regrettably eternal unfortuante, the
dispossessed immigrant worker. (Rudlin)
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Costume: |
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Origin (History):
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The Bergamase peasant up from the country
(Giovanni was the most common name in the mountains of the Valle Orobia)
seeking to earn a living portering and odd-jobbing in the towns of Northern
Italy. When Bergamo was conquered by Venice, famine set in on the countryside,
since the peasantry were not able to price their wares competitively:
the markets were flooded with cheap imports based on slave labor from
Greece, Turkey and the Middle East. Between them the two major city
states of Venice and Genoa literally swallowed everything. 'Gnawing
at the hinterland they killed off the indigenous markets. For tens of
thousands this meant poverty and starvation. Behind [zanni] stands the
terrible reality of a population uprooted and crushed. For many, migration
to the very cities which had caused the disaster was the only option.
(Rudlin) |
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Physical Appearance: |
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Mask: |
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Signature Props: |
Temporary
custodian of anything (especially bags, letters, valuables, food, etc.)
that belonds to someone else. |
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Stance: |
Has a lowered center of gravity; either
because he comes from the earth, or as a result of carrying heavy bags
and sedan chairs. Zanni stands with an arched back, with his knees bent
and apart and his feet splayed. The support knee is bent with the other
leg extended, toe pointed. He changes feet repeatedly while talking
or listening within the same position and without his head bobbing up
and down. The elbows are bend and the arms half lifted. Vertical sleeping
is done standing on one bent leg eith the other foot crossed over to
the knee. The support side arm crosses the waist to support the other
elbow, the arm of which goes vertically up so the palm can provide a
prop for the nodding head. (Rudlin) |
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Walk:
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1.) Little Zanni walk: this is a development of the basic stance, foot changing but taking a small step forward on each shift. The shoulders down, elbows forward, feet pointed. The knees come high off the ground and to the side. Use a two-time rhythm in even beats with the head pecking like a chicken, but still without bobbing up and down. Zanni uses this walk when going somewhere, but with no great purpose. 2.) Big Zanni walk: a curved lumbar is first achieved by sticking chest forward and the backside up (this is very demanding to sustain and should be complemented by a forward spinal release when out of character). With the feet in fourth extended, bend the support knee and lower the center of gravity. Raise the front and back and make a scything foot. This walk is is purposeful: for example slowly trying to cross the stage without being noticed or quickly escaping the consequences of an action without drawing attention to it. 3.) Zanni running: a swift movement with legs kicked alternately to the front with pointed toes. Arms move with opposite legs. 4.) Zanni jubilant: a skipping movement on the toes with center of gravity shifting from side to side. Rest hands on belt, which is roughly at hip level. Head able to move independently, as always. 5.) Vain Zanni: steps are smaller version of the big walk, hands again resting on belt. When the leg lifts, the chest is thrust forward and the arms brought back in the chicken strut. Used when he has a new button or a feather in his cap. 6.) Soilder Zanni: hold a stick cupped
in one hand and inclined over shoulder like a rifle. In the march, shoulders
move up and down in two-time but the feed do three beats. 'Trampety-tramp,
tramperty-tramp, tramp, tramp, tramp...' (Rudlin) |
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Poses: |
Crouching with elbows on knees and chin in hands. Collapsing completely into a puddle. |
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Movements: |
Dynamic, exaggerated, the head constantly
moving independently of body. The quicker-thinker zanni are more
agile and their shorter noses permit them to do acrobatics. (Rudlin) |
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Gestures: |
Zanni's actions are always urgent. He
appears nervous, talks a lot, his head moves constantly. The nose defines
the rhythm of his body since it is the center of his actions. The hands
are very expressive and constantly used to illustrate what he is saying.
All Zanni's bodily functions instantly and loudly make themselves known.
He often sleeps by alternate farting and snoring. Sometimes his body
becomes completely alien to him and different parts of it take on their
own animation in order to act out an imaginary situation. (Rudlin) |
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Speech: |
Loud, open-mouthed: The coarsened voice
of someone who makes an outdoor living by making themselves heard in
a market or a busy street. |
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Animal: |
A Troll, Smurf, or magical, lovable
yet beast-like character. (Shane) |
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Relationships: |
A scenario must have two zanni
(at least): The first is foxy and astute, the second more stultus
- an ox, beast type, (il furbo and il stupido), but this
distinction should not be absolute. Between them they might make up
one person of less than average intelligence, in 60/40 proportions.
Total cleverness is not funny, neither is total mental disability. Zanni
often has the function of being addressed, particularly by Il Capitano,
in order to prevent monologue. He is everyone's 'gofer'. The facchini
were greatly disliked by the Venetians, but Zanni has frequent dialogues
with Pantalone in a symbiosis of status and temperment. (Rudlin) |
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Relationship to Audience: |
He has the possibility of direct, four-square
address to the audience, because he is the most sympathetic character.
He treats the audience collectively. (Rudlin) |
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Frequent Plot Function: |
The principal contributor to any confusion. |
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Characteristics:
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His survival instinct is strongest of
all the Commedia archetypes. He suffers from the spasms of an ancestral
hunger which is his basic, everyday condition; he is, as a result, insatiable,
but capable of being spiritedly ironical about his plight. This great
hunger leads to a vision of Utopioa where everything is comestible,
reminiscent of the followers of gluttony in Carnival processions. His
pre-Christian, animistic view of the worldmeans he senses a spirit in
everything: therefore it could be eaten. Hunger is a universal problem
and, comedically at least, is capable of a universal solution. Zanni
is ignorant and loutish, and has no self-awareness. The very act of
thinking is alien to him - the very sight of Zanni straining to give
birth to an idea is risible. But he is astute in knavery; a loafer,
but willing and able to dish out heavy thwacks with this slapstick;
intolerant of discipline and authority, but very faithful. He lives
totally in the present: he never, for example, looks for somewhere to
sleep, sleep just happens to him, often in totally unsuitable situations.
All his reactions are emotional. (Rudlin) |
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Lazzi: |
Lazzi of poor sight. Speaks in the direction of the last person to speak. That person moves but Zanni continues to talk to them as if they are there. Lazzi of poor hearing. Can't understand what people are saying to him, or repeats back gross misinterpretations. Lazzi of dropping what he is doing for
a banana. Lazzi of wandering out of the playing
area aimlessly and quickly reappearing in another part of the playing
area which he could not have possibly gotten to. |
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Commedia dell'Arte: An Actor's Handbook by John Rudlin. Routledge 1994 Commedia dell'arte: A Scene-Study Book by Bari Rolfe. Personabooks 1977 The Commedia dell'Arte by Winifred Smith, New York, 1912 The Italian Comedy by Pierre Louis Ducharte. Dover Publications, inc. 1966 Lazzi: The Comic Routines of the Commedia dell'Arte by Mel Gordon. Performing Arts Journal Publications 1983 Scenarios of the Commedia dell'Arte: Flaminio Scala's Il Teatro Delle Favole Rappresentative translated by Henry F. Salerno Limelight Editions 1996 All other comments have come from growth and experience of the performers of Commedia dell'Carte |